|
|
I | P | T | S |
|---|---|---|---|---|
|
Heavy Weapons
|
I | |||
|
Heavy Weapons
Granted from Explorer
|
||||
|
Light Weapons
|
P | |||
|
Light Weapons
Granted from Explorer
|
||||
|
Medium Weapons
|
P | |||
|
Medium Weapons
Granted from Explorer
|
||||
|
Fast But Not Necessarily Graceful
|
I | |||
|
Any task involving balance is hindered.
Granted from Swift
|
||||
|
Trained In Initiative Actions (To Determine Who Goes First In Combat)
|
T | |||
|
Granted from Swift
|
||||
|
Trained In Running Actions
|
T | |||
|
Granted from Swift
|
||||
|
|
Mod | Skill | Pool | Type | Dmg |
|---|---|---|---|---|---|
|
Fast Punch
|
P | S | M | 4 | |
|
Cost:Free Distance:Immediate
A lightning left jab. Treated as a Medium weapon from No Need for Weapons. |
|||||
|
Light Weapon
|
-1 | P | S | L | 2 |
|
Cost:Free Distance:Immediate
A light weapon of your choice. Granted from Starting Equipment. Eased by one step from Light weapons. |
|||||
| Special Abilities | |||||
|---|---|---|---|---|---|
| Shock | Costs 1 Intellect point | ||||
| Your hands crackle with electricity, and the next time you touch a creature, you inflict 3 points of damage. Alternatively, if you wield a weapon, for ten minutes it crackles with electricity and inflicts 1 additional point of damage per attack. Action for touch; enabler for weapon. | |||||
|
Granted from Rides The Lightning
|
|||||
| Charge | Costs 1+ Intellect point | ||||
| You can charge an artifact or other device (except a cypher) so that it can be used once. The cost is 1 Intellect point plus 1 point per level of the device. Action. | |||||
|
Granted from Rides The Lightning
|
|||||
| Improved Edge | |||||
| Choose one of your Edge stats that is 0. It increases to 1. Enabler. | |||||
|
Granted from Explorer
|
|||||
| No Need For Weapons | |||||
| When you make an unarmed attack (such as a punch or kick), it counts as a medium weapon instead of a light weapon. Enabler. | |||||
|
Granted from Explorer
|
|||||
| Decipher | Costs 1 Intellect point | ||||
| If you spend one minute examining a piece of writing or code in a language you do not understand, you can make an Intellect roll of difficulty 3 (or higher, based on the complexity of the language or code) to get the gist of the message. Action to initiate. | |||||
|
Granted from Explorer
|
|||||
| Block | Costs 3 Speed points | ||||
| You automatically block the next melee attack made against you within the next minute. Action to initiate. | |||||
|
Granted from Explorer
|
|||||
| Dexterity Power Shift | |||||
| Level: 1 | |||||
|
Granted from Power Shift
|
|||||
| Healing Power Shift | |||||
| Level: 2 | |||||
|
Granted from Power Shift
|
|||||
| Single Attack Power Shift | |||||
| Level: 2 | |||||
|
Granted from Power Shift
|
|||||
| Cyphers | ||
|---|---|---|
| Mind-restricting wall | Level 5 | |
| Creates an immobile plane of permeable energy up to 20 feet by 20 feet (6 m by 6 m) for one hour. The plane conforms to the space available. Intelligent creatures passing through the plane fall unconscious for up to one hour, or until slapped awake or damaged. Fantastic | ||
| Force cube | Level 7 | |
| Creates an immobile cube composed of six planes of solid force, each 30 feet (9 m) to a side, for one hour. The planes conform to the space available. (Although a force cube's walls are not gaseous permeable, there is likely enough air within for trapped creatures to breathe for the hour it lasts.) Fantastic | ||
| Limit of 2 | ||
|
Armor
0
Money
0
|
New Language Support - Developer Notes
We're experimenting with non-English language support to see if there is enough demand for it. You can let us know which language you would support by changing it under your Account Details. This will have three effects. 1) Some of the web ui had been translated, but it's not complete. 2) Creating new characters will have some strings translated to the selected Language, but the web site will continue to mostly display English for the character abilities. 3) Except, downloading the character sheets in either PDF or text format will translate them almost completely. This last part was the main focus of this effort, could we get the character sheets to mostly be translated.