|
I | P | T | S |
---|---|---|---|---|
Heavy Weapons
|
I | |||
Heavy Weapons
Granted from Explorer
|
||||
Light Weapons
|
P | |||
Light Weapons
Granted from Explorer
|
||||
Medium Weapons
|
P | |||
Medium Weapons
Granted from Explorer
|
||||
Fast But Not Necessarily Graceful
|
I | |||
Any task involving balance is hindered.
Granted from Swift
|
||||
Trained In Initiative Actions (To Determine Who Goes First In Combat)
|
T | |||
Granted from Swift
|
||||
Trained In Running Actions
|
T | |||
Granted from Swift
|
||||
|
Mod | Skill | Pool | Type | Dmg |
---|---|---|---|---|---|
Fast Punch
|
P | S | M | 4 | |
Cost:Free Distance:Immediate
A lightning left jab. Treated as a Medium weapon from No Need for Weapons. |
|||||
Light Weapon
|
-1 | P | S | L | 2 |
Cost:Free Distance:Immediate
A light weapon of your choice. Granted from Starting Equipment. Eased by one step from Light weapons. |
|||||
Special Abilities | |||||
---|---|---|---|---|---|
Shock | Costs 1 Intellect point | ||||
Your hands crackle with electricity, and the next time you touch a creature, you inflict 3 points of damage. Alternatively, if you wield a weapon, for ten minutes it crackles with electricity and inflicts 1 additional point of damage per attack. Action for touch; enabler for weapon. | |||||
Granted from Rides The Lightning
|
|||||
Charge | Costs 1+ Intellect point | ||||
You can charge an artifact or other device (except a cypher) so that it can be used once. The cost is 1 Intellect point plus 1 point per level of the device. Action. | |||||
Granted from Rides The Lightning
|
|||||
Improved Edge | |||||
Choose one of your Edge stats that is 0. It increases to 1. Enabler. | |||||
Granted from Explorer
|
|||||
No Need For Weapons | |||||
When you make an unarmed attack (such as a punch or kick), it counts as a medium weapon instead of a light weapon. Enabler. | |||||
Granted from Explorer
|
|||||
Decipher | Costs 1 Intellect point | ||||
If you spend one minute examining a piece of writing or code in a language you do not understand, you can make an Intellect roll of difficulty 3 (or higher, based on the complexity of the language or code) to get the gist of the message. Action to initiate. | |||||
Granted from Explorer
|
|||||
Block | Costs 3 Speed points | ||||
You automatically block the next melee attack made against you within the next minute. Action to initiate. | |||||
Granted from Explorer
|
|||||
Dexterity Power Shift | |||||
Level: 1 | |||||
Granted from Power Shift
|
|||||
Healing Power Shift | |||||
Level: 2 | |||||
Granted from Power Shift
|
|||||
Single Attack Power Shift | |||||
Level: 2 | |||||
Granted from Power Shift
|
|||||
Cyphers | ||
---|---|---|
Mind Restricting Wall | Level 5 | |
Creates an immobile plane of permeable energy up to 20 feet by 20 feet (6 m by 6 m) for one hour. The plane conforms to the space available. Intelligent creatures passing through the plane fall unconscious for up to one hour, or until slapped awake or damaged. Fantastic | ||
Force Cube | Level 7 | |
Creates an immobile cube composed of six planes of solid force, each 30 feet (9 m) to a side, for one hour. The planes conform to the space available. (Although a force cube's walls are not gaseous permeable, there is likely enough air within for trapped creatures to breathe for the hour it lasts.) Fantastic | ||
Limit of 2 |
Armor
0
Money
0
|