Sparky (David Szarsky) is a Tier 1 Swift Explorer who Rides The Lightning in a Superhero world played by Matt@Lategaming.Com

1
1
0
10
10
1
14
14
0
14
14
1
1d6+1
Roll:
I P T S
Heavy Weapons
I
Light Weapons
P
Medium Weapons
P
Fast But Not Necessarily Graceful
I
Trained In Initiative Actions (To Determine Who Goes First In Combat)
T
Trained In Running Actions
T
I = inability, P = practiced, T = trained, S = specialized
I = hindered one step, T = eased one step, S = eased two steps
Mod Skill Pool Type Dmg
Fast Punch
P S M 4
Light Weapon
-1 P S L 2
Mod: -1 is eased one step; +1 is hindered one step
I = inability, P = practiced, T = trained, S = specialized
I = hindered one step, T = eased one step, S = eased two steps
Special Abilities
Shock
Costs 1 Intellect point
Your hands crackle with electricity, and the next time you touch a creature, you inflict 3 points of damage. Alternatively, if you wield a weapon, for ten minutes it crackles with electricity and inflicts 1 additional point of damage per attack. Action for touch; enabler for weapon.
Charge
Costs 1+ Intellect point
You can charge an artifact or other device (except a cypher) so that it can be used once. The cost is 1 Intellect point plus 1 point per level of the device. Action.
Improved Edge
Choose one of your Edge stats that is 0. It increases to 1. Enabler.
No Need For Weapons
When you make an unarmed attack (such as a punch or kick), it counts as a medium weapon instead of a light weapon. Enabler.
Decipher
Costs 1 Intellect point
If you spend one minute examining a piece of writing or code in a language you do not understand, you can make an Intellect roll of difficulty 3 (or higher, based on the complexity of the language or code) to get the gist of the message. Action to initiate.
Block
Costs 3 Speed points
You automatically block the next melee attack made against you within the next minute. Action to initiate.
Dexterity Power Shift
Level: 1
Healing Power Shift
Level: 2
Single Attack Power Shift
Level: 2
Cyphers
Mind Restricting Wall Level 5
Creates an immobile plane of permeable energy up to 20 feet by 20 feet (6 m by 6 m) for one hour. The plane conforms to the space available. Intelligent creatures passing through the plane fall unconscious for up to one hour, or until slapped awake or damaged. Fantastic
Force Cube Level 7
Creates an immobile cube composed of six planes of solid force, each 30 feet (9 m) to a side, for one hour. The planes conform to the space available. (Although a force cube's walls are not gaseous permeable, there is likely enough air within for trapped creatures to breathe for the hour it lasts.) Fantastic
Limit of 2
Appropriate clothing and a weapon of your choice, plus two expensive items, two moderately priced items, and up to four inexpensive items.
Armor
0
Money
0
Explorer
You are a person of action and physical ability, fearlessly facing the unknown. You travel to strange, exotic, and dangerous places, and discover new things. This means you're physical but also probably knowledgeable. Although Explorers can be academics or well studied, they are first and foremost interested in action. They face grave dangers and terrible obstacles as a routine part of life.

Swift
You move quickly, able to sprint in short bursts and work with your hands with dexterity. You're great at crossing distances quickly but not always smoothly. You are likely slim and muscular.

Rides The Lightning
You create and discharge electrical power.

Choose how you became involved in the adventure:
- Against your better judgment, you joined the other PCs because you saw that they were in danger.
- One of the other PCs convinced you that joining the group would be in your best interests.
- You're afraid of what might happen if the other PCs fail.
- There is reward involved, and you need the money.


You served in the military with honor.
Pick one other PC. They commissioned you to do a job for them. You've already been paid but haven't yet completed the job.
Possible player intrusions based on your character type:
Fortuitous Malfunction
A trap or a dangerous device malfunctions before it can affect you.

Serendipitous Landmark
Just when it seems like the path is lost (or you are), a trail marker, a landmark, or simply the way the terrain or corridor bends, rises, or falls away suggests to you the best path forward, at least from this point.

Weak Strain
The poison or disease turns out not to be as debilitating or deadly as it first seemed, and inflicts only half the damage that it would have otherwise.

Fast
+4 to your Speed Pool.
Granted from Swift

Possible GM intrusion from your focus:
Targets other than those intended are shocked. Objects explode.

Fire Bloom
available from Channels Divine Blessings, Magic Flavor, and Masters Spells
(Special Attack)
Fire blooms within long range, filling an area 10 feet (3 m) in radius and inflicting 3 points of damage on all affected targets. Effort applied to one attack counts for all attacks against targets in the area of the bloom. Even on an unsuccessful attack, a target in the area still takes 1 point of damage. Flammable objects in the area may catch fire. Action. page 140 of Cypher System Rulebook