Sparky (David Szarsky) 10 10 10 0 1 0 0 1 14 14 14 0 0 0 0 1 14 14 14 0 1 0 0 1 Explorer Swift Rides The Lightning 1 0 0 0 0 0 0 0 0 0 1 0 1 0 0 0 0 0 0 0 3 ability 1 speed attack 3 speed

You automatically block the next melee attack made against you within the next minute. Action to initiate. Granted from Explorer.

0 Block 1 Action
1 ability 1 intellect attack 1 intellect

You can charge an artifact or other device (except a cypher) so that it can be used once. The cost is 1 Intellect point plus 1 point per level of the device. Action. Granted from Rides The Lightning.

0 Charge 1 Action
1 ability 1 intellect attack 1 intellect

If you spend one minute examining a piece of writing or code in a language you do not understand, you can make an Intellect roll of difficulty 3 (or higher, based on the complexity of the language or code) to get the gist of the message. Action to initiate. Granted from Explorer.

0 Decipher 1 Action
0

Choose one of your Edge stats that is 0. It increases to 1. Enabler. Granted from Explorer.

0 Improved Edge 1 Enabler
0

When you make an unarmed attack (such as a punch or kick), it counts as a medium weapon instead of a light weapon. Enabler. Granted from Explorer.

0 No Need For Weapons 1 Enabler
1 ability 1 intellect attack 1 intellect

Your hands crackle with electricity, and the next time you touch a creature, you inflict 3 points of damage. Alternatively, if you wield a weapon, for ten minutes it crackles with electricity and inflicts 1 additional point of damage per attack. Action for touch; enabler for weapon. Granted from Rides The Lightning.

0 Shock 1 Enabler
1 0 0 Immediate 1 0 4 0 Fast Punch 0 Fast Punch 0 speed 1 medium 1 0 0 Immediate 1 0 2 0 Light Weapon 0 Light Weapon 0 speed 1 light 1 1 1 1d6 Appropriate clothing and a weapon of your choice, plus two expensive items, two moderately priced items, and up to four inexpensive items.

mundane 3 1 1 1 1 5 1d6+2 Mind Restricting Wall

Creates an immobile plane of permeable energy up to 20 feet by 20 feet (6 m by 6 m) for one hour. The plane conforms to the space available. Intelligent creatures passing through the plane fall unconscious for up to one hour, or until slapped awake or damaged.

cypher 3 1 1 1 1 7 1d6+3 Force Cube

Creates an immobile cube composed of six planes of solid force, each 30 feet (9 m) to a side, for one hour. The planes conform to the space available. (Although a force cube's walls are not gaseous permeable, there is likely enough air within for trapped creatures to breathe for the hour it lasts.)

cypher 3
1 1 1 1 1 1d6 Export Information

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mundane 3
0 0 Trained in initiative actions (to determine who goes first in combat) 2 0 0 Trained in running actions 2 0 0 Light weapons 1 0 0 Medium weapons 1 0 0 Fast but not necessarily graceful 0 0 0 Heavy weapons 0 0 0 0 2 0 2 2 0 3