The Huntress (Aria Hunter) is a Tier 1 Rugged Human Explorer who Hunts with a Magic Flavor in a Fantasy world played by Oli

1
1
0
11
11
1
11
11
1
12
12
0
1d6+1
Roll:
I P T S
Heavy Weapons
I
Light Weapons
P
Medium Weapons
P
You Have No Social Graces And Prefer Animals To People
I
Trained In All Tasks Involving Climbing, Jumping, Running, And Swimming
T
Trained In All Tasks Involving Identifying Or Using Natural Plants
T
Trained In All Tasks Involving Training, Riding, Or Placating Natural Animals
T
Running
T
Climbing
T
I = inability, P = practiced, T = trained, S = specialized
I = hindered one step, T = eased one step, S = eased two steps
Mod Skill Pool Type Dmg
Punch
P M L 2
Light Weapon
P S L 2
Mod: -1 is eased one step; +1 is hindered one step
I = inability, P = practiced, T = trained, S = specialized
I = hindered one step, T = eased one step, S = eased two steps
Special Abilities
Attack Flourish
With your attack, you add stylish moves, entertaining quips, or a certain something that entertains or impresses others. One creature you choose within short range who can see you gains an asset to its next task if taken within a round or two. Enabler.
Tracker
You are trained in following and identifying tracks. Enabler.
Fleet Of Foot
Costs 1+ Speed point
You can move a short distance as part of another action. You can move a long distance as your entire action for a turn. If you apply a level of Effort to this ability, you can move a long distance and make an attack as your entire action for a turn, but the attack is hindered. Enabler.
Find The Way
When you apply Effort to a navigation task because you don't know the way, are lost, are attempting to blaze a new route, need to choose between two or more otherwise similar paths to take, or something very similar, you can apply a free level of Effort. Enabler.
Improved Edge
Choose one of your Edge stats that is 0. It increases to 1. Enabler.
Vanish
Costs 2 Intellect points
You become invisible for a short amount of time. While invisible, you have an asset on stealth and Speed defense tasks. The invisibility ends at the end of your next turn, or if you do something to reveal your presence or position-attacking, using an ability, moving a large object, and so on. Action.
Cyphers
Shocker Level 9
Delivers a powerful burst of electricity that shocks any creature touched, inflicting damage equal to the cypher's level. Manifest
Burst Of Speed Level 4
For one minute, a user who normally can move a short distance as an action can move a long distance instead. Subtle
Limit of 2
Appropriate clothing and a weapon of your choice, plus two expensive items, two moderately priced items, and up to four inexpensive items.
You carry an explorer's pack with rope, two days' rations, a bedroll, and other tools needed for outdoor survival. Granted from Rugged.
Armor
0
Money
0
Explorer
You are a person of action and physical ability, fearlessly facing the unknown. You travel to strange, exotic, and dangerous places, and discover new things. This means you're physical but also probably knowledgeable. Although Explorers can be academics or well studied, they are first and foremost interested in action. They face grave dangers and terrible obstacles as a routine part of life.

Rugged
You're a nature lover accustomed to living rough, pitting your wits against the elements. Most likely, you're a skilled hunter, gatherer, or naturalist. Years of living in the wild have left their mark with a worn countenance, wild hair, or scars. Your clothing is probably much less refined than the garments worn by city dwellers.

Human
You are the definition of the average humanoid. As a group, they have average might, speed and intellect. But behind the average human lies a saga of untapped potential, a story poised to leap the bounds of the ordinary and venture into the realm of the extraordinary.

Hunts
You are a stalking hunter who excels at bringing down your selected quarry.

Choose how you became involved in the adventure:
- Against your better judgment, you joined the other PCs because you saw that they were in danger.
- One of the other PCs convinced you that joining the group would be in your best interests.
- You're afraid of what might happen if the other PCs fail.
- There is reward involved, and you need the money.


You have made a number of discoveries in your explorations, but not all opportunities to capitalize on them have panned out yet.
Pick one other PC. In the recent past, while practicing, you accidentally hit them with an attack, wounding them badly. It is up to them to decide whether they resent or forgive you.
Possible player intrusions based on your character type:
Fortuitous Malfunction
A trap or a dangerous device malfunctions before it can affect you.

Serendipitous Landmark
Just when it seems like the path is lost (or you are), a trail marker, a landmark, or simply the way the terrain or corridor bends, rises, or falls away suggests to you the best path forward, at least from this point.

Weak Strain
The poison or disease turns out not to be as debilitating or deadly as it first seemed, and inflicts only half the damage that it would have otherwise.

Possible GM intrusion from your focus:
The quarry notices the character. The quarry isn't as vulnerable as it seemed.



Initially chose Hedge Magic or Magical Training, but wanted invisibility magic, so replaced with Vanish
Bigger Beast Form
available from Howls At The Moon
(Transform)
When you use Beast Form, your beast form grows bigger than before, during which time you achieve a height of 12 feet (4 m).Being so large, your beast form gains the following additional bonuses: +1 to Armor, +5 to your Might Pool, and you are trained in using your fists as heavy weapons (if you weren't already). However, your Speed defense tasks are hindered. While bigger, you also gain an asset to tasks that are easier for a larger creature to perform, like climbing, intimidating, wading rivers, and so on. Enabler. page 113 of Cypher System Rulebook