---
name: The Huntress (Aria Hunter)
descriptor: Rugged
type: Explorer
focus: Hunts
tier: 1
tags: [cypher, character]
---
# The Huntress (Aria Hunter) is a Rugged Human Explorer who Hunts with a Magic Flavor in a Fantasy world
### Pool Stats
| Pool | Max | Edge | Defense |
|------|------:|-----:|:----------|
| **Might** | 11 | 1 | Practiced |
| **Speed** | 11 | 1 | Practiced |
| **Intellect** | 12 | 0 | Practiced |
### Pool Tracking
Effort: 1
Armor: 0
Initiative: Practiced
| Pool | Current | Max |
|------|--------:|----:|
| **Might** | 11 | 11 |
| **Speed** | 11 | 11 |
| **Intellect** | 12 | 12 |
**Recovery Roll:** `1d6+1`
- [ ] 1 Action
- [ ] 10 min
- [ ] 1 h
- [ ] 10 h
**Damage Track:**
- [ ] Impaired
- [ ] Debilitated
## Advancement
XP: 0
Alt XP: 0
- [ ] Increase Capabilities
- [ ] Move Toward Perfection
- [ ] Extra Effort
- [ ] Skill Training
- [ ] Other
---
### Special Abilities
#### Passive Abilities
> [!info]- Attack Flourish
> With your attack, you add stylish moves, entertaining quips, or a certain something that entertains or impresses others. One creature you choose within short range who can see you gains an asset to its next task if taken within a round or two. Enabler.
> [!info]- Tracker
> You are trained in following and identifying tracks. Enabler.
> [!info]- Find The Way
> When you apply Effort to a navigation task because you don't know the way, are lost, are attempting to blaze a new route, need to choose between two or more otherwise similar paths to take, or something very similar, you can apply a free level of Effort. Enabler.
> [!info]- Improved Edge
> Choose one of your Edge stats that is 0. It increases to 1. Enabler.
#### Active Abilities (Costs)
> [!info]- Fleet Of Foot (1+ Speed point)
> You can move a short distance as part of another action. You can move a long distance as your entire action for a turn. If you apply a level of Effort to this ability, you can move a long distance and make an attack as your entire action for a turn, but the attack is hindered. Enabler.
> [!info]- Vanish (2 Intellect points)
> You become invisible for a short amount of time. While invisible, you have an asset on stealth and Speed defense tasks. The invisibility ends at the end of your next turn, or if you do something to reveal your presence or position-attacking, using an ability, moving a large object, and so on. Action.
### Skills
| Skill | Rating |
|-------|:-------|
| Heavy Weapons | 🔴 Inability |
| Light Weapons | ⚪ Practiced |
| Medium Weapons | ⚪ Practiced |
| You have no social graces and prefer animals to people | 🔴 Inability |
| trained in all tasks involving climbing, jumping, running, and swimming | 🟢 Trained |
| trained in all tasks involving identifying or using natural plants | 🟢 Trained |
| trained in all tasks involving training, riding, or placating natural animals | 🟢 Trained |
| Running | 🟢 Trained |
| Climbing | 🟢 Trained |
### Attacks
> **Punch** – A light might attack doing 2 damage.
*"A right jab."*
> **Light Weapon** – A light speed attack doing 2 damage.
*"A light weapon of your choice. Granted from Starting Equipment."*
### Cyphers (`limit: 2`)
1. [ ] **SHOCKER** (Lvl 9, Manifest)
> Delivers a powerful burst of electricity that shocks any creature touched, inflicting damage equal to the cypher's level.
2. [ ] **BURST OF SPEED** (Lvl 4, Subtle)
> For one minute, a user who normally can move a short distance as an action can move a long distance instead.
### Equipment
- Money: 0
- Appropriate clothing and a weapon of your choice, plus two expensive items, two moderately priced items, and up to four inexpensive items.
- You carry an explorer's pack with rope, two days' rations, a bedroll, and other tools needed for outdoor survival. Granted from Rugged.
---
## Background
> **Explorer.** You are a person of action and physical ability, fearlessly facing the unknown. You travel to strange, exotic, and dangerous places, and discover new things. This means you're physical but also probably knowledgeable. Although Explorers can be academics or well studied, they are first and foremost interested in action. They face grave dangers and terrible obstacles as a routine part of life.
> **Rugged.** You're a nature lover accustomed to living rough, pitting your wits against the elements. Most likely, you're a skilled hunter, gatherer, or naturalist. Years of living in the wild have left their mark with a worn countenance, wild hair, or scars. Your clothing is probably much less refined than the garments worn by city dwellers.
> **Hunts.** You are a stalking hunter who excels at bringing down your selected quarry.
### Background Connection
> You have made a number of discoveries in your explorations, but not all opportunities to capitalize on them have panned out yet.
### Focus Connection
> Pick one other PC. In the recent past, while practicing, you accidentally hit them with an attack, wounding them badly. It is up to them to decide whether they resent or forgive you.
---
## Notes & Intrusions
Possible player intrusions based on your character type:
Fortuitous Malfunction
A trap or a dangerous device malfunctions before it can affect you.
Serendipitous Landmark
Just when it seems like the path is lost (or you are), a trail marker, a landmark, or simply the way the terrain or corridor bends, rises, or falls away suggests to you the best path forward, at least from this point.
Weak Strain
The poison or disease turns out not to be as debilitating or deadly as it first seemed, and inflicts only half the damage that it would have otherwise.
Possible GM intrusion from your focus:
The quarry notices the character. The quarry isn't as vulnerable as it seemed.
Initially chose Hedge Magic or Magical Training, but wanted invisibility magic, so replaced with Vanish
https://tools.cypher-system.com/account/cypher/players/3E1D802CB6564F33 Last Updated: September 20th, 2024 02:42 App Version: 3.01.30