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I | P | T | S |
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Heavy Weapons
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P | |||
Heavy Weapons
Granted from Warrior
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Light Weapons
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P | |||
Light Weapons
Granted from Warrior
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Medium Weapons
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P | |||
Medium Weapons
Granted from Warrior
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Trained In Discerning People's True Motives Or Seeing Through Lies
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T | |||
Granted from Virtuous
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Your Adherence To A Strict Moral Code Has Hardened Your Mind Against Fear, Doubt, And Outside Influence
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T | |||
You are trained in Intellect defense tasks.
Granted from Virtuous
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Running
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T | |||
Granted from Physical Skills
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Jumping
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T | |||
Granted from Physical Skills
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Pilot
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T | |||
Granted from Tier 4 Advancement
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Mod | Skill | Pool | Type | Dmg |
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Punch
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-2 | P | M | L | 5 |
Cost:Free Distance:Immediate
A right jab. Eased by one step from Accuracy Power Shift. +3 Damage from Strength Power Shift. Eased by one step from Light weapons. |
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Light Weapon
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-2 | P | S | L | 5 |
Cost:Free Distance:Immediate
A light weapon of your choice. Granted from Starting Equipment. Eased by one step from Accuracy Power Shift. +3 Damage from Strength Power Shift. Eased by one step from Light weapons. |
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Medium Weapon
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-1 | P | M | M | 7 |
Cost:Free Distance:Immediate
A medium weapon of your choice. Granted from Starting Equipment. Eased by one step from Accuracy Power Shift. +3 Damage from Strength Power Shift. |
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Special Abilities | |||||
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Athlete | |||||
You are trained in carrying, climbing, jumping, and smashing. Enabler. | |||||
Granted from Performs Feats Of Strength
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Enhanced Might Edge | |||||
You gain +1 to your Might Edge. Enabler. | |||||
Granted from Performs Feats Of Strength
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Control The Field | Costs 1 Might point | ||||
This melee attack inflicts 1 less point of damage than normal, and regardless of whether you hit the target, you maneuver it into a position you desire within immediate range. Action. | |||||
Granted from Warrior
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Practiced In Armor | |||||
You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice. Enabler. | |||||
Granted from Warrior
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Combat Prowess | |||||
You add +1 damage to one type of weapon attack of your choice: melee weapon attacks or ranged weapon attacks. Enabler. | |||||
Granted from Warrior
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Accuracy Power Shift | |||||
Level: 1 | |||||
Granted from Power Shift
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Dexterity Power Shift | |||||
Level: 2 | |||||
Granted from Power Shift
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Intelligence Power Shift | |||||
Level: 1 | |||||
Granted from Power Shift
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Resilience Power Shift | |||||
Level: 2 | |||||
Granted from Power Shift
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Strength Power Shift | |||||
Level: 2 | |||||
Granted from Power Shift
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Improved Edge | |||||
Choose one of your Edge stats that is 0. It increases to 1. Enabler. | |||||
Granted from Tier 1 Advancement From Warrior
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Feat Of Strength | Costs 1 Might point | ||||
Any task that depends on brute force is eased. Examples include smashing down a barred door, tearing open a locked container, lifting or moving a heavy object, or striking someone with a melee weapon. Enabler. | |||||
Granted from Performs Feats Of Strength
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Skill With Defense | |||||
Choose one type of defense task in which you are not already trained: Might, Speed, or Intellect. You are trained in defense tasks of that type. Enabler. | |||||
Granted from Warrior
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Successive Attack | Costs 2 Speed points | ||||
If you take down a foe, you can immediately make another attack on that same turn against a new foe within your reach. The second attack is part of the same action. You can use this ability with melee attacks and ranged attacks. Enabler. | |||||
Granted from Warrior
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Skill With Attacks | |||||
Choose one type of attack in which you are not already trained: light bashing, light bladed, light ranged, medium bashing, medium bladed, medium ranged, heavy bashing, heavy bladed, or heavy ranged. You are trained in attacks using that type of weapon. You can select this ability multiple times. Each time you select it, you must choose a different type of attack. Enabler. | |||||
Granted from Tier 2 Advancement From Warrior
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Throw | Costs 2 Might points | ||||
When you deal damage to a creature of your size or smaller with an unarmed attack, you can choose to throw that creature up to 1d20 feet away from you. The creature lands prone. Enabler. | |||||
Granted from Performs Feats Of Strength
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Experienced In Armor | |||||
The cost reduction from your Practiced in Armor ability improves. You now reduce the Speed cost by 2. Enabler. | |||||
Granted from Warrior
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Reaction | |||||
If a creature you attacked on your last turn with a melee attack uses its action to move out of immediate range, you gain an action to attack the creature as a parting blow, even if you have already taken a turn in the round. Enabler. | |||||
Granted from Warrior
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Seize The Moment | Costs 4+ Speed points | ||||
If you succeed on a Speed defense roll to resist an attack, you gain an action. You can use the action immediately even if you have already taken a turn in the round. You don't take an action during the next round, unless you apply a level of Effort when you use Seize the Moment. Enabler. | |||||
Granted from Warrior
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Expert Cypher Use | |||||
You can bear three cyphers at a time. Enabler. | |||||
Granted from Tier 3 Advancement From Warrior
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Greater Enhanced Might | |||||
You gain 6 points to your Might Pool. Enabler. | |||||
Granted from Performs Feats Of Strength
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Amazing Effort | |||||
When you apply at least one level of Effort to a noncombat task, you get a free level of Effort on that task. When you choose this ability, decide if it applies to Might Effort or Speed Effort. Enabler. | |||||
Granted from Warrior
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Tough As Nails | |||||
When you are impaired or debilitated on the damage track, Might-based tasks and defense rolls you attempt are eased. If you also have Ignore the Pain, make a difficulty 1 Might defense roll when you reach 0 points in all three of your Pools to immediately regain 1 Might point and avoid dying. Each time you attempt to save yourself with this ability before your next ten-hour recovery roll, the task is hindered. Enabler. (A character can't apply Effort or other abilities to any task accomplished using Tough As Nails.) | |||||
Granted from Warrior
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Brute Strike | Costs 4 Might points | ||||
You deal 4 additional points of damage with all melee attacks until the end of the next round. Enabler. | |||||
Granted from Performs Feats Of Strength
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Mastery With Attacks | |||||
Choose one type of attack in which you are trained: light bashing, light bladed, light ranged, medium bashing, medium bladed, medium ranged, heavy bashing, heavy bladed, or heavy ranged. You are specialized in attacks using that type of weapon. Enabler. (If you aren't trained in an attack, select Skill With Attacks to become trained in that attack.) | |||||
Granted from Warrior
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Mastery With Defense | |||||
Choose one type of defense task in which you are trained: Might, Speed, or Intellect. You are specialized in defense tasks of that type. You can select this ability up to three times. Each time you select it, you must choose a different type of defense task. Enabler. | |||||
Granted from Warrior
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Parry | Costs 5 Speed points | ||||
You can deflect incoming attacks quickly. When you activate this ability, for the next ten rounds you ease all Speed defense rolls. Enabler. | |||||
Granted from Warrior
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Healing Power Shift | |||||
One extra recovery roll per shift (each one action, all coming before other normal recovery rolls). | |||||
Cyphers | ||
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Disarm | Level 4 | |
One NPC within immediate range whose level is lower than the cypher level drops whatever they are holding. Subtle | ||
Speed Boost | Level 4 | |
Adds 1 to the user's Speed Edge for one hour (adds 2 if the cypher is level 5 or higher). Subtle | ||
Catholicon | Level 5 | |
Cures any disease of the cypher level or lower. Manifest | ||
Limit of 3 |
Armor
2
Money
0
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