Wonder Woman (Diana Prince) 26 26 26 0 3 0 0 1 18 18 18 0 3 0 0 1 14 14 14 0 1 0 0 2 Warrior Virtuous Performs Feats Of Strength 5 0 0 0 0 0 0 2 0 2 5 0 5 0 0 0 0 0 0 0 0

When you apply at least one level of Effort to a noncombat task, you get a free level of Effort on that task. When you choose this ability, decide if it applies to Might Effort or Speed Effort. Enabler. Granted from Warrior.

0 Amazing Effort 1 Enabler
0

You are trained in carrying, climbing, jumping, and smashing. Enabler. Granted from Performs Feats Of Strength.

0 Athlete 1 Enabler
4 ability 1 might attack 4 might

You deal 4 additional points of damage with all melee attacks until the end of the next round. Enabler. Granted from Performs Feats Of Strength.

0 Brute Strike 1 Enabler
0

You add +1 damage to one type of weapon attack of your choice: melee weapon attacks or ranged weapon attacks. Enabler. Granted from Warrior.

0 Combat Prowess 1 Enabler
1 ability 1 might attack 1 might

This melee attack inflicts 1 less point of damage than normal, and regardless of whether you hit the target, you maneuver it into a position you desire within immediate range. Action. Granted from Warrior.

0 Control The Field 1 Action
0

You gain +1 to your Might Edge. Enabler. Granted from Performs Feats Of Strength.

0 Enhanced Might Edge 1 Enabler
0 id-0000101ArmorNo

The cost reduction from your Practiced in Armor ability improves. You now reduce the Speed cost by 2. Enabler. Granted from Warrior.

0 Experienced In Armor 1 Enabler
0

You can bear three cyphers at a time. Enabler. Granted from Tier 3 Advancement From Warrior.

0 Expert Cypher Use 1 Enabler
1 ability 1 might attack 1 might

Any task that depends on brute force is eased. Examples include smashing down a barred door, tearing open a locked container, lifting or moving a heavy object, or striking someone with a melee weapon. Enabler. Granted from Performs Feats Of Strength.

0 Feat Of Strength 1 Enabler
0

You gain 6 points to your Might Pool. Enabler. Granted from Performs Feats Of Strength.

0 Greater Enhanced Might 1 Enabler
0

Choose one of your Edge stats that is 0. It increases to 1. Enabler. Granted from Tier 1 Advancement From Warrior.

0 Improved Edge 1 Enabler
0

Choose one type of attack in which you are trained: light bashing, light bladed, light ranged, medium bashing, medium bladed, medium ranged, heavy bashing, heavy bladed, or heavy ranged. You are specialized in attacks using that type of weapon. Enabler. (If you aren't trained in an attack, select Skill With Attacks to become trained in that attack.) Granted from Warrior.

0 Mastery With Attacks 1 Enabler
0

Choose one type of defense task in which you are trained: Might, Speed, or Intellect. You are specialized in defense tasks of that type. You can select this ability up to three times. Each time you select it, you must choose a different type of defense task. Enabler. Granted from Warrior.

0 Mastery With Defense 1 Enabler
5 ability 1 speed attack 5 speed

You can deflect incoming attacks quickly. When you activate this ability, for the next ten rounds you ease all Speed defense rolls. Enabler. Granted from Warrior.

0 Parry 1 Enabler
0 id-0000101ArmorNo

You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice. Enabler. Granted from Warrior.

0 Practiced In Armor 1 Enabler
0

If a creature you attacked on your last turn with a melee attack uses its action to move out of immediate range, you gain an action to attack the creature as a parting blow, even if you have already taken a turn in the round. Enabler. Granted from Warrior.

0 Reaction 1 Enabler
4 ability 1 speed attack 4 speed

If you succeed on a Speed defense roll to resist an attack, you gain an action. You can use the action immediately even if you have already taken a turn in the round. You don't take an action during the next round, unless you apply a level of Effort when you use Seize the Moment. Enabler. Granted from Warrior.

0 Seize The Moment 1 Enabler
0

Choose one type of attack in which you are not already trained: light bashing, light bladed, light ranged, medium bashing, medium bladed, medium ranged, heavy bashing, heavy bladed, or heavy ranged. You are trained in attacks using that type of weapon. You can select this ability multiple times. Each time you select it, you must choose a different type of attack. Enabler. Granted from Tier 2 Advancement From Warrior.

0 Skill With Attacks 1 Enabler
0

Choose one type of defense task in which you are not already trained: Might, Speed, or Intellect. You are trained in defense tasks of that type. Enabler. Granted from Warrior.

0 Skill With Defense 1 Enabler
2 ability 1 speed attack 2 speed

If you take down a foe, you can immediately make another attack on that same turn against a new foe within your reach. The second attack is part of the same action. You can use this ability with melee attacks and ranged attacks. Enabler. Granted from Warrior.

0 Successive Attack 1 Enabler
2 ability 1 might attack 2 might

When you deal damage to a creature of your size or smaller with an unarmed attack, you can choose to throw that creature up to 1d20 feet away from you. The creature lands prone. Enabler. Granted from Performs Feats Of Strength.

0 Throw 1 Enabler
0

When you are impaired or debilitated on the damage track, Might-based tasks and defense rolls you attempt are eased. If you also have Ignore the Pain, make a difficulty 1 Might defense roll when you reach 0 points in all three of your Pools to immediately regain 1 Might point and avoid dying. Each time you attempt to save yourself with this ability before your next ten-hour recovery roll, the task is hindered. Enabler. (A character can't apply Effort or other abilities to any task accomplished using Tough As Nails.) Granted from Warrior.

0 Tough As Nails 1 Enabler
1 1 0 Immediate 1 0 5 0 Light Weapon 0 Light Weapon 0 speed 1 light 1 1 0 Immediate 1 0 7 0 Medium Weapon 0 Medium Weapon 0 might 1 medium 1 1 0 Immediate 1 0 5 0 Punch 0 Punch 0 might 1 light 1 1 1 1d6 Appropriate clothing and two weapons of your choice, plus one expensive item, two moderately priced items, and up to four inexpensive items.

mundane 3 1 1 1 1d6 Armor of your choice. Granted from Practiced In Armor.

mundane 3 1 1 1 1 4 1d6+1 Disarm

One NPC within immediate range whose level is lower than the cypher level drops whatever they are holding.

cypher 3 1 1 1 1 4 1d6+2 Speed Boost

Adds 1 to the user's Speed Edge for one hour (adds 2 if the cypher is level 5 or higher).

cypher 3
1 1 1 1 5 1d6+2 Catholicon

Cures any disease of the cypher level or lower.

cypher 3
1 1 1 1 1 1d6 Export Information

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mundane 3
0 0 Jumping 2 0 0 Pilot 2 0 0 Running 2 0 0 Trained in discerning people's true motives or seeing through lies 2 0 0 Your adherence to a strict moral code has hardened your mind against fear, doubt, and outside influence 2 0 0 Heavy weapons 1 0 0 Light weapons 1 0 0 Medium weapons 1 0 0 0 1 0 3 3 0 3