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I | P | T | S |
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Heavy Weapons
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I | |||
Heavy Weapons
Granted from Explorer
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Light Weapons
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P | |||
Light Weapons
Granted from Explorer
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Medium Weapons
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P | |||
Medium Weapons
Granted from Explorer
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Insubstantial
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I | |||
All physical attacks are hindered.
Granted from Ghost
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Dead
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I | |||
Positive social interaction tasks with living creatures are hindered.
Granted from Ghost
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Uniform
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I | |||
You're permanently wearing the clothes you had on when you died. This can hinder social interactions if you're inappropriately dressed for the setting (wearing a bathrobe and slippers to a formal party, for example).
Granted from Ghost
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Incorporeal
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T | |||
You're trained in Speed defense.
Granted from Ghost
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Calling The Dead
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T | |||
You're trained in communicating with other ghosts, wraiths, undead, and so on. You can also serve as a catalyst for communication with the dead, providing an asset to a living character attempting such a task (such as a séance or summoning).
Granted from Ghost
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Sneaky
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T | |||
You're trained in stealth and intimidation.
Granted from Ghost
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Mod | Skill | Pool | Type | Dmg |
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Punch
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P | M | L | 2 | |
Cost:Free Distance:Immediate
A right jab. All physical attacks hindered by one step from Ghost. Eased by one step from Light weapons. |
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Light Weapon
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P | S | L | 2 | |
Cost:Free Distance:Immediate
A light weapon of your choice. Granted from Starting Equipment. All physical attacks hindered by one step from Ghost. Eased by one step from Light weapons. |
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Special Abilities | |||||
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Investigator | |||||
To really shine as an investigator, you must engage your mind and body in your deductions. You can spend points from your Might Pool, Speed Pool, or Intellect Pool to apply levels of Effort to any Intellect-based task. Enabler. | |||||
Granted from Solves Mysteries
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Sleuth | |||||
Finding the clues is the first step in solving a mystery. You are trained in perception. Enabler. | |||||
Granted from Solves Mysteries
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Scan | Costs 2 Intellect points | ||||
You scan an area equal in size to a 10-foot (3 m) cube, including all objects or creatures within that area. The area must be within short range. Scanning a creature or object always reveals its level. You also learn whatever facts the GM feels are pertinent about the matter and energy in that area. For example, you might learn that the wooden box contains a device of metal and plastic. You might learn that the glass cylinder is full of poisonous gas, and that its metal stand has an electrical field running through it that connects to a metal mesh in the floor. You might learn that the creature standing before you is a mammal with a small brain. However, this ability doesn't tell you what the information means. Thus, in the first example, you don't know what the metal and plastic device does. In the second, you don't know if stepping on the floor causes the cylinder to release the gas. In the third, you might suspect that the creature is not very intelligent, but scans, like looks, can be deceiving. Many materials and energy fields prevent or resist scanning. Action. | |||||
Granted from Divination Flavor
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Third Eye | Costs 1 Intellect point | ||||
You visualize a place within short range and cast your mind to that place, creating an immobile, invisible sensor for one minute or until you choose to end this ability. While using your third eye, you see through your sensor instead of your eyes using your normal visual abilities. You may perceive the area around your body using your other senses as normal. Action. | |||||
Granted from Divination Flavor
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Find The Way | |||||
When you apply Effort to a navigation task because you don't know the way, are lost, are attempting to blaze a new route, need to choose between two or more otherwise similar paths to take, or something very similar, you can apply a free level of Effort. Enabler. | |||||
Granted from Explorer
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Improved Edge | |||||
Choose one of your Edge stats that is 0. It increases to 1. Enabler. | |||||
Granted from Explorer
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Cyphers | ||
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Detonation (Sonic) | Level 7 | |
Projects a small physical explosive up to a long distance away that explodes with terrifying sound, deafening all in an immediate radius for ten minutes per cypher level. Manifest | ||
Burst Of Speed | Level 2 | |
For one minute, a user who normally can move a short distance as an action can move a long distance instead. Subtle | ||
Limit of 2 |
Armor
0
Money
0
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