Unorthodox Detective who exist in the 4th dimension is a Tier 1 Ghost Explorer who Solves Mysteries with a Divination Flavor played by Oli

1
1
0
10
10
1
10
10
0
16
16
1
1d6+1
Roll:
I P T S
Heavy Weapons
I
Light Weapons
P
Medium Weapons
P
Insubstantial
I
Dead
I
Uniform
I
Incorporeal
T
Calling The Dead
T
Sneaky
T
I = inability, P = practiced, T = trained, S = specialized
I = hindered one step, T = eased one step, S = eased two steps
Mod Skill Pool Type Dmg
Punch
P M L 2
Light Weapon
P S L 2
Mod: -1 is eased one step; +1 is hindered one step
I = inability, P = practiced, T = trained, S = specialized
I = hindered one step, T = eased one step, S = eased two steps
Special Abilities
Investigator
To really shine as an investigator, you must engage your mind and body in your deductions. You can spend points from your Might Pool, Speed Pool, or Intellect Pool to apply levels of Effort to any Intellect-based task. Enabler.
Sleuth
Finding the clues is the first step in solving a mystery. You are trained in perception. Enabler.
Scan
Costs 2 Intellect points
You scan an area equal in size to a 10-foot (3 m) cube, including all objects or creatures within that area. The area must be within short range. Scanning a creature or object always reveals its level. You also learn whatever facts the GM feels are pertinent about the matter and energy in that area. For example, you might learn that the wooden box contains a device of metal and plastic. You might learn that the glass cylinder is full of poisonous gas, and that its metal stand has an electrical field running through it that connects to a metal mesh in the floor. You might learn that the creature standing before you is a mammal with a small brain. However, this ability doesn't tell you what the information means. Thus, in the first example, you don't know what the metal and plastic device does. In the second, you don't know if stepping on the floor causes the cylinder to release the gas. In the third, you might suspect that the creature is not very intelligent, but scans, like looks, can be deceiving. Many materials and energy fields prevent or resist scanning. Action.
Third Eye
Costs 1 Intellect point
You visualize a place within short range and cast your mind to that place, creating an immobile, invisible sensor for one minute or until you choose to end this ability. While using your third eye, you see through your sensor instead of your eyes using your normal visual abilities. You may perceive the area around your body using your other senses as normal. Action.
Find The Way
When you apply Effort to a navigation task because you don't know the way, are lost, are attempting to blaze a new route, need to choose between two or more otherwise similar paths to take, or something very similar, you can apply a free level of Effort. Enabler.
Improved Edge
Choose one of your Edge stats that is 0. It increases to 1. Enabler.
Cyphers
Detonation (Sonic) Level 7
Projects a small physical explosive up to a long distance away that explodes with terrifying sound, deafening all in an immediate radius for ten minutes per cypher level. Manifest
Burst Of Speed Level 2
For one minute, a user who normally can move a short distance as an action can move a long distance instead. Subtle
Limit of 2
Appropriate clothing and a weapon of your choice, plus two expensive items, two moderately priced items, and up to four inexpensive items.
Armor
0
Money
0
Explorer
You are a person of action and physical ability, fearlessly facing the unknown. You travel to strange, exotic, and dangerous places, and discover new things. This means you're physical but also probably knowledgeable. Although Explorers can be academics or well studied, they are first and foremost interested in action. They face grave dangers and terrible obstacles as a routine part of life.

Ghost
Unfortunately, you're dead. But hey, it's not all bad! Your spirit has remained in the mortal world. You can still walk among the living, but you no longer need pesky things like food or sleep. It's up to you how long you've been dead, whether you remember your death, and why you've stuck around: seeking revenge, settling a debt, protecting your descendants, perfecting your great-grandma's pecan pie recipe or something else entirely.

Solves Mysteries
You're a master of deduction, using evidence to find the answer.

Choose how you became involved in the adventure:
- You're on a journey to make amends with someone you wronged in life.
- You're looking for the resting place of your physical body so you can be resurrected.
- One of the other PCs is a distant relative, and you need to keep them alive so your bloodline continues.
- You're studying the secrets of reincarnation and suspect that one of the other PCs has vital information.


You served in the military with honor.
Pick one other PC. You're always trying to impress them, but you're not sure why.
Possible player intrusions based on your character type:
Fortuitous Malfunction
A trap or a dangerous device malfunctions before it can affect you.

Serendipitous Landmark
Just when it seems like the path is lost (or you are), a trail marker, a landmark, or simply the way the terrain or corridor bends, rises, or falls away suggests to you the best path forward, at least from this point.

Weak Strain
The poison or disease turns out not to be as debilitating or deadly as it first seemed, and inflicts only half the damage that it would have otherwise.

Ghostly Wisdom
+2 to your Intellect Pool.
Granted from Ghost

Possible GM intrusion from your focus:
Evidence disappears, red herrings confuse, and witnesses lie. Initial research can be faulty.

Robot Upgrade
available from Builds Robots
(Craft)
You modify your artificial assistant from the Robot Assistant ability with one new capability. Standard options include the following. Work with your GM if you prefer a different capability. * Cypher Pod - The robot can carry one extra manifest cypher for you. Enabler. * Flight - The robot can fly a long distance each round. It can carry you, but only for up to an hour between each of your ten-hour recovery rolls. Enabler. * Force Shield - The robot can erect an opaque level 5 force field around itself and anyone within 10 feet (3 m) of it for one minute (or until it is destroyed). It cannot do so again until after your next recovery roll. Action. * Mounted Laser Configuration - The robot can reconfigure itself and become an immobile laser weapon on a gimbal mount. In this configuration, the robot is a heavy weapon that deals 7 points of damage. If the robot acts as an autonomous turret, treat it as one level lower than its normal level. However, if the laser is fired by you or someone else who has your permission, the laser attacks are eased. Action to reconfigure; action to return to normal robot configuration. page 179 of Cypher System Rulebook