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I | P | T | S |
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Dancing
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T | |||
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Granted from Mad
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Light Weapons
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P | |||
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Light Weapons
Granted from Adept
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Heavy Weapons
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I | |||
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Heavy Weapons
Granted from Adept
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Medium Weapons
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I | |||
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Medium Weapons
Granted from Adept
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Tasks To Resist Mental Attacks
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I | |||
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Your mind is quite fragile. Tasks to resist mental attacks are hindered.
Granted from Mad
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Mod | Skill | Pool | Type | Dmg |
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Fast Punch
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-1 | P | S | L | 2 |
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Cost:Free Distance:Immediate
A lightning left jab. Eased by one step from Light weapons. |
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| Special Abilities | |||||
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| Ward | |||||
| You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor. Enabler. | |||||
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Granted from Adept
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| Computer Programming | |||||
| You are trained in using (and exploiting) computer software, you know one or more computer languages well enough to write basic programs, and you are fluent in internet protocol. Enabler. | |||||
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Granted from Hacks The Network
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| Datajack | Costs 1 Intellect point | ||||
| With computer access, you jack in instantly and learn a bit more about something you can see. You get an asset on a task involving that person or object. Action. | |||||
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Granted from Hacks The Network
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| Onslaught | Costs 1 Intellect point | ||||
| You attack a foe using energies that assail either their physical form or their mind. In either case, you must be able to see your target. If the attack is physical, you emit a short-range ray of force that inflicts 4 points of damage. If the attack is mental, you focus your mental energy to blast the thought processes of another creature within short range. This mindslice inflicts 2 points of Intellect damage (ignores Armor). Some creatures without minds (such as robots) might be immune to your mindslice. Action. | |||||
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Granted from Adept
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| Machine Interface | Costs 2 Intellect points | ||||
| For one minute you gain an asset on tasks to discern the level, function, and activation of technological devices that you touch. Enabler. | |||||
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Granted from Technology Flavor
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| Scan | Costs 2 Intellect points | ||||
| You scan an area equal in size to a 10-foot (3 m) cube, including all objects or creatures within that area. The area must be within short range. Scanning a creature or object always reveals its level. You also learn whatever facts the GM feels are pertinent about the matter and energy in that area. For example, you might learn that the wooden box contains a device of metal and plastic. You might learn that the glass cylinder is full of poisonous gas, and that its metal stand has an electrical field running through it that connects to a metal mesh in the floor. You might learn that the creature standing before you is a mammal with a small brain. However, this ability doesn't tell you what the information means. Thus, in the first example, you don't know what the metal and plastic device does. In the second, you don't know if stepping on the floor causes the cylinder to release the gas. In the third, you might suspect that the creature is not very intelligent, but scans, like looks, can be deceiving. Many materials and energy fields prevent or resist scanning. Action. | |||||
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Granted from Adept
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| Erratic Behavior | |||||
| You are prone to acting erratically or irrationally. When you are in the presence of a major discovery or subjected to great stress (such as a serious physical threat), the GM can introduce a GM intrusion that directs your next action without awarding XP. You can still pay 1 XP to refuse the intrusion. The GM's influence is the manifestation of your madness and thus is always something you would not likely do otherwise, but it is not directly, obviously harmful to you unless there are extenuating circumstances. (For example, if a foe suddenly leaps out of the darkness, you might spend the first round babbling incoherently or screaming the name of your first true love.) | |||||
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Granted from Mad
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| Fits Of Insight | |||||
| Whenever such knowledge is appropriate, the GM feeds you information although there is no clear explanation as to how you could know such a thing. This is up to the GM's discretion, but it should happen as often as once each session. | |||||
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Granted from Mad
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| Cyphers | ||
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| Meditation aid | Level 8 | |
| Restores a number of points equal to the cypher's level to the user's Intellect Pool. Subtle | ||
| Sleep inducer | Level 2 | |
| Touch puts the victim to sleep for ten minutes per cypher level or until awoken by a violent action or an extremely loud noise. Manifest | ||
| Tracer | Level 3 | |
| Fires a microscopic tracer that clings to any surface within short range. For the next twenty-four hours, the launcher shows the distance and direction to the tracer, as long as it is within 1 mile (100 miles if the cypher is level 3 or higher, in the same dimension if the cypher is level 6 or higher). Manifest | ||
| Limit of 3 | ||
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Armor
1
Money
5,200
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New Language Support - Developer Notes
We're experimenting with non-English language support to see if there is enough demand for it. You can let us know which language you would support by changing it under your Account Details. This will have three effects. 1) Some of the web ui had been translated, but it's not complete. 2) Creating new characters will have some strings translated to the selected Language, but the web site will continue to mostly display English for the character abilities. 3) Except, downloading the character sheets in either PDF or text format will translate them almost completely. This last part was the main focus of this effort, could we get the character sheets to mostly be translated.