|
I | P | T | S |
---|---|---|---|---|
Heavy Weapons
|
P | |||
Heavy Weapons
Granted from Warrior
|
||||
Light Weapons
|
P | |||
Light Weapons
Granted from Warrior
|
||||
Medium Weapons
|
P | |||
Medium Weapons
Granted from Warrior
|
||||
All Tasks Relating To Pleasant Social Interaction Are Hindered
|
I | |||
Granted from Hideous
|
||||
Trained In Disguise And Stealth Tasks
|
T | |||
Granted from Hideous
|
||||
Trained In Intimidation And Any Other Fear Based Interactions, If You Show Your True Face
|
T | |||
Granted from Hideous
|
||||
Pickpocketing
|
T | |||
Granted from Stealth Skills
|
||||
Stealth
|
T | |||
Granted from Stealth Skills
|
||||
|
Mod | Skill | Pool | Type | Dmg |
---|---|---|---|---|---|
Punch
|
-2 | P | M | L | 5 |
Cost:Free Distance:Immediate
A right jab. Eased by one step from Accuracy Power Shift. +3 Damage from Strength Power Shift. Eased by one step from Light weapons. |
|||||
Light Weapon
|
-2 | P | S | L | 5 |
Cost:Free Distance:Immediate
A light weapon of your choice. Granted from Starting Equipment. Eased by one step from Accuracy Power Shift. +3 Damage from Strength Power Shift. Eased by one step from Light weapons. |
|||||
Light Weapon
|
-2 | P | S | L | 5 |
Cost:Free Distance:Immediate
A light weapon of your choice. Granted from Starting Equipment. Eased by one step from Accuracy Power Shift. +3 Damage from Strength Power Shift. Eased by one step from Light weapons. |
|||||
Special Abilities | |||||
---|---|---|---|---|---|
Improved Recovery | |||||
Your ten-minute recovery roll takes only one action instead, so that your first two recovery rolls are one action, the third is one hour, and the fourth is ten hours. Enabler. | |||||
Granted from Never Says Die
|
|||||
Push On Through | Costs 2 Might points | ||||
You ignore the effects of terrain while moving for one hour. Enabler. | |||||
Granted from Never Says Die
|
|||||
Trained Without Armor | |||||
You are trained in Speed defense tasks when not wearing armor. Enabler. | |||||
Granted from Warrior
|
|||||
Accuracy Power Shift | |||||
Level: 1 | |||||
Granted from Power Shift
|
|||||
Dexterity Power Shift | |||||
Level: 1 | |||||
Granted from Power Shift
|
|||||
Healing Power Shift | |||||
Level: 1 | |||||
Granted from Power Shift
|
|||||
Resilience Power Shift | |||||
Level: 1 | |||||
Granted from Power Shift
|
|||||
Strength Power Shift | |||||
Level: 1 | |||||
Granted from Power Shift
|
|||||
Vanish | Costs 2 Intellect points | ||||
You become invisible for a short amount of time. While invisible, you have an asset on stealth and Speed defense tasks. The invisibility ends at the end of your next turn, or if you do something to reveal your presence or position-attacking, using an ability, moving a large object, and so on. Action. | |||||
Far Step | Costs 2 Intellect points | ||||
You leap through the air and land some distance away. You can jump up, down, or across to anywhere you choose within long range if you have a clear and unobstructed path to that location. You land safely. Action. | |||||
Versatile | |||||
You get 4 additional points to divide among your stat Pools. | |||||
Granted from Hideous
|
|||||
Cyphers | ||
---|---|---|
Weapon Enhancement | Level 8 | |
Modifies a weapon's attack in a particular fashion for ten minutes per cypher level. Roll a d100 for the modification. Rolled a 58. Deals bonus fire damage equal to cypher level. Fantastic | ||
Sonic Hole | Level 4 | |
Draws all sound within long range into the device for one round per cypher level. Within the affected area, no sound can be heard. (Sonic holes are much-loved by thieves everywhere but can also be used for less nefarious purposes, such as hunting prey and sneaking past enemies.) Fantastic | ||
Limit of 2 |
Armor
1
Money
0
|