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I | P | T | S |
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Heavy Weapons
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I | |||
Heavy Weapons
Granted from Adept
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Light Weapons
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P | |||
Light Weapons
Granted from Adept
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Medium Weapons
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I | |||
Medium Weapons
Granted from Adept
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Trained In All Actions That Involve Seeing Through A Trick, An Illusion, A Rhetorical Ruse Designed To Evade The Issue, Or A Lie
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T | |||
For example, you're better at keeping your eye on the cup containing the hidden ball, sensing an illusion, or realizing if someone is lying to you (but only if you specifically concentrate and use this skill).
Granted from Skeptical
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Trained In Identifying
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T | |||
Granted from Skeptical
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Mod | Skill | Pool | Type | Dmg |
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Punch
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P | M | L | 2 | |
Cost:Free Distance:Immediate
A right jab. Eased by one step from Light weapons. |
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Mind Sliver ( Onslaught Mindslice)
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P | I | M | 2 | |
Cost:1 intellect point Distance:Short
Ignores armour, does intellect damage |
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Firebolt (Onslaught )
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P | I | M | 4 | |
Cost:1 intellect point Distance:Short
Firebolt |
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Arcane Flare
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P | I | M | 4 | |
Cost:1 Intellect point Distance:Long
Long range blast |
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Frozen Fist (Frost Touch )
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P | I | L | 3 | |
Cost:1 intellect point Distance:Immediate
Your hands are supercold and do 3 damage Eased by one step from Light weapons. |
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Special Abilities | |||||
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Arcane Flare | Costs 1 Intellect point | ||||
You enhance the damage of another attack spell with an extra charge of energy so that it deals 1 additional point of damage. Alternatively, you attack a target within long range by projecting a flare of raw magic that inflicts 4 points of damage. Enabler for enhancement; action for long-range attack. | |||||
Granted from Masters Spells
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Magic Training | |||||
You are trained in the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties. Enabler. | |||||
Granted from Adept
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Onslaught | Costs 1 Intellect point | ||||
You attack a foe using energies that assail either their physical form or their mind. In either case, you must be able to see your target. If the attack is physical, you emit a short-range ray of force that inflicts 4 points of damage. If the attack is mental, you focus your mental energy to blast the thought processes of another creature within short range. This mindslice inflicts 2 points of Intellect damage (ignores Armor). Some creatures without minds (such as robots) might be immune to your mindslice. Action. | |||||
Granted from Adept
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Ward | |||||
You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor. Enabler. | |||||
Granted from Adept
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Hedge Magic | Costs 1 Intellect point | ||||
You can perform small tricks: temporarily change the color or basic appearance of a small object, cause small objects to float through the air, clean a small area, mend a broken object, prepare (but not create) food, and so on. You can't use Hedge Magic to harm another creature or object. Action. | |||||
Granted from Adept
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Frost Touch | Costs 1 Intellect point | ||||
Your hands become so cold that the next time you touch a creature, you inflict 3 points of damage. Alternatively, you can use this ability on a weapon, and for ten minutes, it inflicts 1 additional point of damage from the cold. Action for touch; enabler for weapon. | |||||
Cyphers | ||
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Zero Point Field | Level 5 | |
Renders an inanimate object outside the effects of most energy for one minute. This means the object cannot be harmed, moved, or manipulated in any way. It remains in place (even in midair). Fantastic | ||
Blackout | Level 4 | |
An area within immediate range of the user becomes secure against any effect outside the area that sees, hears, or otherwise senses what occurs inside. To outside observers, the area is a "blur" to any sense applied. Taps, scrying sensors, and other direct surveillance methods are also rendered inoperative within the area for a day. Manifest | ||
Poison (Emotion) | Level 6 | |
The victim feels a specific emotion for one hour. Roll a d100 to determine the emotion. (Most poisons are not considered cyphers, except for a very few that are unique.) Rolled a 3. Anger. Likely to attack anyone who disagrees with them. Very hard to interact with; all such actions are hindered by two steps. Manifest | ||
Limit of 3 |
Armor
1
Money
0
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