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I | P | T | S |
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Confounding
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T | |||
You pull talents and abilities seemingly out of nowhere. You can attempt one task in which you have no training as if you were trained, attempt a task that you are trained in as if specialized, or gain a free level of Effort with a task that you are specialized in. This ability refreshes every time you make a recovery roll, but the uses never accumulate.
Granted from Mysterious
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Resisting Interrogation Or Tricks To Get You To Talk
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T | |||
You are trained in resisting interrogation or tricks to get you to talk.
Granted from Mysterious
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Stealth Tasks
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T | |||
You are trained in all stealth tasks.
Granted from Mysterious
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Light Weapons
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P | |||
Light Weapons
Granted from Explorer
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Medium Weapons
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P | |||
Medium Weapons
Granted from Explorer
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Getting People To Believe Or Trust You
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I | |||
People never know where they stand with you. Any task involving getting people to believe or trust you is hindered.
Granted from Mysterious
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Heavy Weapons
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I | |||
Heavy Weapons
Granted from Explorer
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Geography
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T | |||
Granted from Knowledge Skills
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Politics
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T | |||
Granted from Knowledge Skills
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Running
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T | |||
Granted from Physical Skills
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Jumping
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T | |||
Granted from Physical Skills
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Perception
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T | |||
Granted from Investigative Skills
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Identifying
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T | |||
Granted from Investigative Skills
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Mod | Skill | Pool | Type | Dmg |
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Light Weapon
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-1 | P | S | L | 2 |
Cost:Free Distance:Immediate
A light weapon of your choice. Granted from Starting Equipment. Eased by one step from Light weapons. |
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Punch
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-1 | P | M | L | 2 |
Cost:Free Distance:Immediate
A right jab. Eased by one step from Light weapons. |
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Special Abilities | |||||
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Decipher | Costs 1 Intellect point | ||||
If you spend one minute examining a piece of writing or code in a language you do not understand, you can make an Intellect roll of difficulty 3 (or higher, based on the complexity of the language or code) to get the gist of the message. Action to initiate. | |||||
Granted from Explorer
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Trained Without Armor | |||||
You are trained in Speed defense tasks when not wearing armor. Enabler. | |||||
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Fleet Of Foot | Costs 1+ Speed point | ||||
You can move a short distance as part of another action. You can move a long distance as your entire action for a turn. If you apply a level of Effort to this ability, you can move a long distance and make an attack as your entire action for a turn, but the attack is hindered. Enabler. | |||||
Granted from Tier 1 Advancement From Explorer
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Curious | |||||
You're always curious about your surroundings, even on a subconscious level. Whenever you use Effort to attempt navigation, perception, or initiative tasks in an area that you've only rarely or never visited before, you can apply an additional free level of Effort. Enabler. | |||||
Granted from Explorer
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Danger Instinct | Costs 3 Speed points | ||||
If you are attacked by surprise, whether by a creature, a device, or simply an environmental hazard (a tree falling on you), you can move an immediate distance before the attack occurs. If moving prevents the attack, you are safe. If the attack can still potentially affect you-if the attacking creature can move to keep pace, if the attack fills an area too big to escape, etc. -the ability offers no benefit. Enabler. | |||||
Granted from Explorer
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Escape | Costs 2 Speed points | ||||
You slip your restraints, squeeze through the bars, break the grip of a creature holding you, pull free from sucking quicksand, or otherwise get loose from whatever is holding you in place. Action. | |||||
Granted from Explorer
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Glimpse The Outside | Costs 2 Intellect points | ||||
You gain a brief glimpse of several potential parallel worlds branching off from where you stand now. That glimpse provides information by showing you the results of several different actions you might take, allowing you to learn a bit more about something you can see. You get an asset on a task involving that person or object. Action. |
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Granted from Foci
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Foil Danger | Costs 2 Intellect points | ||||
You negate one source of potential danger related to one creature or object that you are aware of within immediate distance for one round. This could be a weapon or device held by someone, a trap triggered by a pressure plate, or a creature's natural ability (something special, innate, and dangerous, like a dragon's fiery breath or a giant cobra's venom). You can also try to foil a foe's mundane action (such as an attack with a weapon or claw), so that the action isn't made this round. Make your roll against the level of the attack, danger, or creature. Action. | |||||
Granted from Tier 2 Advancement From Explorer
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Cyphers | ||
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Detonation (Web) | Level 8 | |
Projects a small physical explosive up to a long distance away that explodes in an immediate radius and creates sticky strands of goo. PCs caught in the area must use a Might-based action to get out, with the difficulty determined by the cypher level. NPCs break free if their level is higher than the cypher level. (Rather than strands of sticky goo, some web detonations fill the area with a mass of quick-hardening foam that has the same result.) Manifest | ||
Speed Boost | Level 5 | |
Adds 1 to the user's Speed Edge for one hour (adds 2 if the cypher is level 5 or higher). Subtle | ||
Limit of 2 |
Armor
0
Money
0
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