--- name: Sparky (David Szarsky) descriptor: Swift type: Explorer focus: Rides The Lightning tier: 1 tags: [cypher, character] --- # Sparky (David Szarsky) is a Swift Explorer who Rides The Lightning in a Superhero world ### Pool Stats | Pool | Max | Edge | Defense | |------|------:|-----:|:----------| | **Might** | 10 | 1 | Practiced | | **Speed** | 14 | 0 | Practiced | | **Intellect** | 14 | 1 | Practiced | ### Pool Tracking Effort: 1 Armor: 0 Initiative: Trained | Pool | Current | Max | |------|--------:|----:| | **Might** | 10 | 10 | | **Speed** | 14 | 14 | | **Intellect** | 14 | 14 | **Recovery Roll:** `1d6+1` - [ ] 1 Action - [ ] 10 min - [ ] 1 h - [ ] 10 h **Damage Track:** - [ ] Impaired - [ ] Debilitated ## Advancement XP: 0 - [ ] Increase Capabilities - [ ] Move Toward Perfection - [ ] Extra Effort - [ ] Skill Training - [ ] Other --- ### Special Abilities #### Passive Abilities > [!info]- Improved Edge > Choose one of your Edge stats that is 0. It increases to 1. Enabler. > [!info]- No Need For Weapons > When you make an unarmed attack (such as a punch or kick), it counts as a medium weapon instead of a light weapon. Enabler. > [!info]- Dexterity Power Shift > Level: 1 > [!info]- Healing Power Shift > Level: 2 > [!info]- Single Attack Power Shift > Level: 2 #### Active Abilities (Costs) > [!info]- Shock (1 Intellect point) > Your hands crackle with electricity, and the next time you touch a creature, you inflict 3 points of damage. Alternatively, if you wield a weapon, for ten minutes it crackles with electricity and inflicts 1 additional point of damage per attack. Action for touch; enabler for weapon. > [!info]- Charge (1+ Intellect point) > You can charge an artifact or other device (except a cypher) so that it can be used once. The cost is 1 Intellect point plus 1 point per level of the device. Action. > [!info]- Decipher (1 Intellect point) > If you spend one minute examining a piece of writing or code in a language you do not understand, you can make an Intellect roll of difficulty 3 (or higher, based on the complexity of the language or code) to get the gist of the message. Action to initiate. > [!info]- Block (3 Speed points) > You automatically block the next melee attack made against you within the next minute. Action to initiate. ### Skills | Skill | Rating | |-------|:-------| | Heavy Weapons | 🔴 Inability | | Light Weapons | ⚪ Practiced | | Medium Weapons | ⚪ Practiced | | fast but not necessarily graceful | 🔴 Inability | | trained in initiative actions (to determine who goes first in combat) | 🟢 Trained | | trained in running actions | 🟢 Trained | ### Attacks > **Fast Punch** – A medium speed attack doing 4 damage. *"A lightning left jab. Treated as a Medium weapon from No Need for Weapons."* > **Light Weapon** – A light speed attack doing 2 damage. *"A light weapon of your choice. Granted from Starting Equipment."* ### Cyphers (`limit: 2`) 1. [ ] **MIND-RESTRICTING WALL** (Lvl 5, Fantastic) > Creates an immobile plane of permeable energy up to 20 feet by 20 feet (6 m by 6 m) for one hour. The plane conforms to the space available. Intelligent creatures passing through the plane fall unconscious for up to one hour, or until slapped awake or damaged. 2. [ ] **FORCE CUBE** (Lvl 7, Fantastic) > Creates an immobile cube composed of six planes of solid force, each 30 feet (9 m) to a side, for one hour. The planes conform to the space available. (Although a force cube's walls are not gaseous permeable, there is likely enough air within for trapped creatures to breathe for the hour it lasts.) ### Equipment - Money: 0 - Appropriate clothing and a weapon of your choice, plus two expensive items, two moderately priced items, and up to four inexpensive items. --- ## Background > **Explorer.** You are a person of action and physical ability, fearlessly facing the unknown. You travel to strange, exotic, and dangerous places, and discover new things. This means you're physical but also probably knowledgeable. Although Explorers can be academics or well studied, they are first and foremost interested in action. They face grave dangers and terrible obstacles as a routine part of life. > **Swift.** You move quickly, able to sprint in short bursts and work with your hands with dexterity. You're great at crossing distances quickly but not always smoothly. You are likely slim and muscular. > **Rides The Lightning.** You create and discharge electrical power. ### Background Connection > You served in the military with honor. ### Focus Connection > Pick one other PC. They commissioned you to do a job for them. You've already been paid but haven't yet completed the job. --- ## Notes & Intrusions Possible player intrusions based on your character type: Fortuitous Malfunction A trap or a dangerous device malfunctions before it can affect you. Serendipitous Landmark Just when it seems like the path is lost (or you are), a trail marker, a landmark, or simply the way the terrain or corridor bends, rises, or falls away suggests to you the best path forward, at least from this point. Weak Strain The poison or disease turns out not to be as debilitating or deadly as it first seemed, and inflicts only half the damage that it would have otherwise. Fast +4 to your Speed Pool. Granted from Swift Possible GM intrusion from your focus: Targets other than those intended are shocked. Objects explode. https://tools.cypher-system.com/account/cypher/players/DD5B0414CE8E8692 Last Updated: August 27th, 2024 18:08 App Version: 2.09.08 Beta