Simon Dixon 10 10 10 0 0 0 0 1 12 12 12 0 0 0 0 2 14 14 14 0 1 0 0 1 Speaker Shiny Leads 1 0 0 0 0 0 0 2 0 2 1 0 1 0 0 0 0 0 0 0 0

Four level 2 followers join you (and your first follower, if you have one). One of their modifications must be for tasks related to serving as your personal assistants. In addition to other tasks they might individually take on your behalf, they can also work together to run interference if you're trying to avoid someone, help hide you from the attention of others, help you muscle through a crowd, and so on. If a situation becomes physically violent, they provide an asset to your Speed defense tasks and, if you command it, try to hold a foe's attention while you escape. Enabler. Granted from Speaker.

0 Retinue 1 Enabler
0

You know how to push yourself harder, at the risk of a more dramatic failure. When you attempt a shiny maneuver, you ease a task, attack roll, or defense roll, but in doing so you increase the intrusion range by two for that roll, to a 1-3 on a d20. If you fail and decide to retry the task (requiring that you spend a level of Effort, as normal), it has the same increased intrusion range. Once you attempt a shiny maneuver, you can't attempt another until you make a recovery roll. Enabler. Granted from Shiny.

0 Shiny Maneuver 1 Enabler
2 ability 1 intellect attack 2 intellect

You can lift the spirits of a group of creatures and help them bond together by entertaining them with an uplifting or pointed anecdote. For the next hour, those who pay attention to your story are trained in a task you choose that's related to the anecdote, as long as it's not an attack or defense task. Action to initiate, one minute to complete. Granted from Speaker.

0 Anecdote 1 Action
1 ability 1 intellect attack 1 intellect

While you maintain this ability through ongoing inspiring oration, your allies within short range ease one of the following task types (your choice): defense tasks, attack tasks, or tasks related to any skill that you are trained or specialized in. Action. Granted from Speaker.

0 Encouragement 1 Action
0

Anyone can help an ally, easing whatever task they're attempting. However, you have the benefit of clarity and wisdom. When you help another character, they gain an additional asset. Enabler. Granted from Leads.

0 Good Advice 1 Enabler
0

You are trained in all social interactions, whether they involve charm, learning a person's secrets, or intimidating others. Enabler. Granted from Leads.

0 Natural Charisma 1 Enabler
1 0 0 Immediate 1 0 2 0 Fast Punch 0 Fast Punch 0 speed 1 light 1 0 0 Immediate 1 0 2 0 Light Weapon 0 Light Weapon 0 speed 1 light 1 1 1 1d6 Appropriate clothing

mundane 3 1 1 1 1d6 A light handgun

mundane 3 1 1 1 1d6 Ammo handloading tools

mundane 3 1 1 1 1d6 A kevlar vest

mundane 3 1 1 1 1d6 A backpack

mundane 3 1 1 1 1d6 A first aid kid

mundane 3 1 1 1 1d6 A wooden club

mundane 3 1 1 1 1d6 A shield

mundane 3 1 1 1 1d6 A shopping cart

mundane 3 1 1 1 1d6 Sunglasses

mundane 3 1 1 1 1d6 A bar of gold from the before-times that is literally shiny in bright light. Granted from Shiny.

mundane 3 1 1 1 1 4 1d6+2 Catholicon

Cures any disease of the cypher level or lower.

cypher 3 1 1 1 1 4 1d6+2 Intellect Booster

Adds 1 to the user's Intellect Edge for one hour (or 2 if the cypher is level 5 or higher).

cypher 3
1 1 1 1 1 1d6 Export Information

https://tools.cypher-system.com/account/cypher/players/CD3F6588E35C6A48 Last Updated: June 14th, 2026 13:06 App Version: 3.04.20

mundane 3
0 0 Quadbiking 2 0 0 Speed defense tasks 2 0 0 Light weapons 1 0 0 Deception and disguise tasks 0 0 0 Heavy weapons 0 0 0 Medium weapons 0 0 0 Sneaking and staying quiet 0 0 0 0 1 0 2 2 0 3