Sid the Skeptical (Evoker) 7 7 7 0 0 0 0 1 12 12 12 0 0 0 0 1 17 17 17 0 1 0 0 1 Adept Skeptical Masters Spells Human 1 0 0 0 0 0 0 1 0 1 1 0 1 0 0 0 0 0 0 0 1 ability 1 intellect attack 1 intellect

You enhance the damage of another attack spell with an extra charge of energy so that it deals 1 additional point of damage. Alternatively, you attack a target within long range by projecting a flare of raw magic that inflicts 4 points of damage. Enabler for enhancement; action for long-range attack. Granted from Masters Spells.

0 Arcane Flare 1 Enabler
1 ability 1 intellect attack 1 intellect

You can perform small tricks: temporarily change the color or basic appearance of a small object, cause small objects to float through the air, clean a small area, mend a broken object, prepare (but not create) food, and so on. You can't use Hedge Magic to harm another creature or object. Action. Granted from Adept.

0 Hedge Magic 1 Action
0

You are trained in the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties. Enabler. Granted from Adept.

0 Magic Training 1 Enabler
1 ability 1 intellect attack 1 intellect id-0000101ArmorNo

You attack a foe using energies that assail either their physical form or their mind. In either case, you must be able to see your target. If the attack is physical, you emit a short-range ray of force that inflicts 4 points of damage. If the attack is mental, you focus your mental energy to blast the thought processes of another creature within short range. This mindslice inflicts 2 points of Intellect damage (ignores Armor). Some creatures without minds (such as robots) might be immune to your mindslice. Action. Granted from Adept.

0 Onslaught 1 Action
0 id-0000101ArmorNo

You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor. Enabler. Granted from Adept.

0 Ward 1 Enabler
1 0 0 Long 1 0 4 0 Eldritch Blast (Arcane Flare) 0 Eldritch Blast (Arcane Flare) 0 intellect 1 medium 1 0 0 Short 1 0 4 0 Firebolt (Onslaught) 0 Firebolt (Onslaught) 0 intellect 1 medium 1 0 0 Short 1 0 2 0 Mind Sliver (Onslaught Mind Slice) 0 Mind Sliver (Onslaught Mind Slice) 0 intellect 1 medium 1 -1 0 Immediate 1 0 2 0 Punch 0 Punch 0 might 1 light 1 1 1 1d6 Appropriate clothing, plus two expensive items, two moderately priced items, and up to four inexpensive items of your choice.

mundane 3 1 1 1 1 8 1d6+2 Perfection

The user treats their next action as if they had rolled a natural 20.

cypher 3 1 1 1 1 6 1d6+3 Nullification Ray

The user can immediately end one ongoing effect within long range that is produced by an artifact, cypher, or special ability.

cypher 3
1 1 1 1 5 1d6+2 Secret

The user can ask the GM one question and get a general answer. The GM assigns a level to the question, so the more obscure the answer, the more difficult the task. Generally, knowledge that a PC could find by looking somewhere other than their current location is level 1, and obscure knowledge of the past is level 7. Gaining knowledge of the future is level 10, and such knowledge is always open to interpretation. The cypher cannot provide an answer to a question above its level.

cypher 3
1 1 1 1 1 1d6 Export Information

https://tools.cypher-system.com/account/cypher/players/4E33BEC9014F2E2D Last Updated: September 5th, 2024 18:00 App Version: 3.01.30

mundane 3
0 0 Trained in all actions that involve seeing through a trick, an illusion, a rhetorical ruse designed to evade the issue, or a lie 2 0 0 Trained in identifying 2 0 0 Light weapons 1 0 0 Heavy weapons 0 0 0 Medium weapons 0 0 0 0 1 0 3 3 0 3